Remanence - 2024

Genre: Action-Adventure, Soulslike

Engine: Unreal Engine (5.2)

Platform: PC

Production period: Sept. 2023 - Dec. 2024

Team name: ToSoftware

Team size: 25 (5 engineers, 10 artists, 6 designers, and 4 sound)

Full team credits: Anthon Reid, Ryman Barnett, David Porter, Riley Durbin, Cameron Myers, Simi Randhawa, Kira Shinoda, Liz Ponkow, Levi Yang, Zeke Lacy, Benjamin Poot, Nolan Lovelace, Ben Tuttle, Vasiliki Makris, Roberto Velasquez, Skylar Isaacs, Eric Park, Dylan Simpson, Blake Tran, Vasilisa Shcherbakova, Isaac Mitchell, Austin Clark, Santi Soza, Tyler Radocaj, and Caleb Sheffield.

Developed over the course of three semesters at DigiPen, Remanence is a first-person melee action game which I led and oversaw as Creative Director.

It’s available for free on Steam; click here to visit the store page!

My contributions…

As Creative Director, I oversaw the entirety of my team’s creative output and directed the team towards a cohesive vision. Part of my strategy was to remain very open to the spontaneity of ideas and discoveries within my team (across all disciplines, from top to bottom), and I believe this open-mindedness was a great asset to our success.

While I’ve officially held the title of Creative Director throughout the duration of the project, I’ve also worked in-depth in a few specific areas of design on Remanence, serving as our sole Narrative Designer, our primary Combat Designer through the first 9 months of the project, and one of two User Research specialists.

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